LinearGame turns video generation into the game engine. Our pipeline goes from prompts to video to fully playable branches—auto-generating story, characters, scenes, and interaction logic with stable style and shot-to-shot consistency. A visual flow editor and component library let creators build like directors, not programmers, and publish instantly to a UGC catalog.
Short term: breakout 1P hits → Mid term: tools that expand creator supply → Long term: platform & ecosystem moat → Endgame: Netflix × Roblox for the AI era.

At LinearGame, creators are the center. Our video-native runtime lowers production friction, and our tools turn prompts into playable scenes. We align incentives so everyday UGC and professional PGC reinforce each other—raising quality, variety, and reach.
How the flywheel spins: Accessible tools spark UGC → standouts graduate to PGC with funding/co-production → flagship PGC attracts bigger audiences → audiences fuel more UGC participation → data improves recommendations & personalization → fair monetization grows creator earnings → we reinvest in tools and programs—accelerating the loop.
B.S. in Electronic Engineering from Tsinghua; M.S. track in video processing/codecs (left to found a startup). Most recently Tech Director at FunPlus, leading SLG/metaverse development and AI tooling for production. Strength: fuses video/AI systems with fast product execution.
B.S. in Computer Science from Tsinghua; M.S. in Computer Science from Northeastern University. Most recently a Producer at FunPlus, following prior leadership on top-grossing SLG franchises. Strength: large-scale operations, economy design, and go-to-market.